Tag Archives: abgx360

c4eva Spoke! (2012-01-03 #c4e)

[2012-01-03 07:20PM UTC] #c4e <Skndr> any update about 3.0 for liteon 4S ? [2012-01-03 08:43PM UTC] #c4e <c4eva> slim progressing well, no issues so far! [2012-01-03 08:43PM UTC] #c4e <D-MarZ> is thers an nfo how to patch the games using … Continue reading

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c4eva Spoke! (2011-12-31 #c4e)

[2011-12-31 05:22AM UTC] #c4e <Sirhiro> So wait. Do I manually patch Reach with the topography patch, or let ABGX use it's database file to repair it? [2011-12-31 05:23AM UTC] #c4e <SOL> abgx doens't support xgd3 yet or the patching of … Continue reading

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Some Additional Info as the Christmas Eve Release of iXtreme LT+ v3.0 Nears

With the final testing stage of BenQ and phat Lite-On underway in preparation for the scheduled Christmas Eve release of c4eva's iXtreme LT+ v3.0, we thought we'd drop some additional bits of info into your Stockings in the form of … Continue reading

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iXtreme LT+ v3.0 to be Released After December 6

C4eva shared with us in private today some further details about the upcoming iXtreme LT+ v3.0, which is now targetted for release sometime after December 6, 2011. Earlier this week, Microsoft's Major Nelson announced December 6 as the official release … Continue reading

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iXtreme LT+ v3.0 On The Way — AP2.5 Defeated

iXtreme LT+ v3.0 is on the way! Yesterday, having revealed to the team an idea for countering the recent dae.bin/AP2.5 update, c4eva has today confirmed that he has in fact completely done away with the need for dae.bin/AP2.5 data. Although … Continue reading

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