Tag Archives: XGD3

c4eva Spoke! (2012-01-05 #c4e)

[2012-01-05 08:13PM UTC] #c4e <c4eva> slim lt 3.0 0272 working fine, booting ap25/xgd3 games fine, almost done! [2012-01-05 08:13PM UTC] #c4e <Sleepy> wow! [2012-01-05 08:13PM UTC] #c4e <Sleepy> thx [2012-01-05 08:14PM UTC] #c4e <GearOfWar> Contrats! [2012-01-05 08:17PM UTC] #c4e <bh420> … Continue reading

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c4eva Spoke! (2011-12-31 #c4e)

[2011-12-31 05:22AM UTC] #c4e <Sirhiro> So wait. Do I manually patch Reach with the topography patch, or let ABGX use it's database file to repair it? [2011-12-31 05:23AM UTC] #c4e <SOL> abgx doens't support xgd3 yet or the patching of … Continue reading

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c4eva Spoke! (2011-12-25 #fw)

[2011-12-25 01:36AM UTC] #fw <c4eva> merry xmas! [2011-12-25 01:48AM UTC] #fw <datrix> hey guys the xgd3s we burnt arnt proper right they have to be redone ??? [2011-12-25 01:48AM UTC] #fw <c4eva> datrix:yes needs patching [2011-12-25 01:48AM UTC] #fw <c4eva> … Continue reading

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c4eva Spoke! (2011-12-25 #c4e)

[2011-12-25 01:31AM UTC] #c4e <c4eva> merry xmas! [2011-12-25 01:48AM UTC] #c4e <redf0x> will previously burnt games work on 3.0 or do they have to be the newly burned topology [2011-12-25 01:48AM UTC] #c4e <c4eva> redfox:if they are ap25, will need … Continue reading

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Some Additional Info as the Christmas Eve Release of iXtreme LT+ v3.0 Nears

With the final testing stage of BenQ and phat Lite-On underway in preparation for the scheduled Christmas Eve release of c4eva's iXtreme LT+ v3.0, we thought we'd drop some additional bits of info into your Stockings in the form of … Continue reading

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